![]() ![]() This replaces the “drop behind and get an All-Star power-up” from the original game. These stars, along with how you perform during the race add to a meter on the bottom right corner which, when filled, allow you to use your All-Star move. ![]() Gilius Thunderhead from “Golden Axe” riding a transforming beast and Vyse from “Skies of Arcadia” riding a tiny version of his airship.Īs we take off, the first curve we drift by has some stars on the track. The racers shown in this build include Sonic, Amy, Knuckles, Tails, Eggman, B.D. The track is one large canyon level with an airship and the Blue Dragon (for the first time in glorious HD) from the original game perched near the beginning of the level. This made Nux nerd the out in front of everyone. The first track Sumo-Digital showed was from Panzer Dragoon. wasn’t great and the framerate suffered a bit, but these were all minor issues as we only played in local mutiplayer. The game was shown only on PS3 systems and was a very early build, so the A.I. (Sega, if you’re going to shorten the title, wouldn’t “ Sonic and Sega Racing Transformed” have been better? You’re cutting out your own name!) Anyway, onto the preview! ![]() In a meeting lounge, me and Nux (check out his preview at TSS) and other press were presented with the first preview of two tracks from Sonic and All-Stars Racing Transformed. Just off the 101 freeway in good ‘ol San Fran is a Go-Kart tracing track which for one Tuesday afternoon, was taken over by Sega. So it’s only natural that here is where they show off their latest game in the All-Star/Superstar series that includes both the blue-blur and B.D. Even Sega of America itself has its offices based in the city by the bay. Station Square and the City Escape level from Sonic Adventure are loosely based on it as well as the first Crazy Taxi game. Sega has become synonymous with San Francisco. ![]()
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